Disable buttons when player turn ended
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					@ -54,6 +54,11 @@
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        PlayerCard7.Image = Utilities.GetCardImage(card)
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					        PlayerCard7.Image = Utilities.GetCardImage(card)
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    End Sub
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					    End Sub
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					    Private Sub EndPlayerTurn() Handles game.EndPlayerTurn
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					        HitButton.Enabled = False
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					        StandButton.Enabled = False
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					    End Sub
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    Private Sub EndGame(message) Handles game.EndGame
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					    Private Sub EndGame(message) Handles game.EndGame
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        WinMessage.Text = message
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					        WinMessage.Text = message
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        HitButton.Enabled = False
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					        HitButton.Enabled = False
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					@ -3,6 +3,7 @@
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    Public Event CardDealt(card, cardNumber, hide)
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					    Public Event CardDealt(card, cardNumber, hide)
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    Public Event SetTotalLabels(playerTotal, dealerTotal)
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					    Public Event SetTotalLabels(playerTotal, dealerTotal)
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    Public Event ShowDealerCard(card)
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					    Public Event ShowDealerCard(card)
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					    Public Event EndPlayerTurn()
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    Public Event EndGame(winMessage)
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					    Public Event EndGame(winMessage)
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    Private player As Player
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					    Private player As Player
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					@ -107,6 +108,7 @@
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    Sub DealerTurn()
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					    Sub DealerTurn()
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        GetTotal(dealer)
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					        GetTotal(dealer)
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					        RaiseEvent EndPlayerTurn()
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        RaiseEvent SetTotalLabels(player.total, dealer.total)
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					        RaiseEvent SetTotalLabels(player.total, dealer.total)
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        RaiseEvent ShowDealerCard(dealer.hidden)
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					        RaiseEvent ShowDealerCard(dealer.hidden)
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        If player.winType = WinCondition.Bust Then
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					        If player.winType = WinCondition.Bust Then
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