Add a message for dealer's turn, also an event to add any message if needed in the future
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				|  | @ -59,6 +59,10 @@ | |||
|         StandButton.Enabled = False | ||||
|     End Sub | ||||
| 
 | ||||
|     Private Sub MessageLabel(message) Handles game.MessageLabel | ||||
|         WinMessage.Text = message | ||||
|     End Sub | ||||
| 
 | ||||
|     Private Sub EndGame(message) Handles game.EndGame | ||||
|         WinMessage.Text = message | ||||
|         HitButton.Enabled = False | ||||
|  |  | |||
|  | @ -5,6 +5,7 @@ | |||
|     Public Event ShowDealerCard(card) | ||||
|     Public Event EndPlayerTurn() | ||||
|     Public Event EndGame(winMessage) | ||||
|     Public Event MessageLabel(message) | ||||
| 
 | ||||
|     Private player As Player | ||||
|     Private dealer As Dealer | ||||
|  | @ -108,6 +109,7 @@ | |||
| 
 | ||||
|     Sub DealerTurn() | ||||
|         GetTotal(dealer) | ||||
|         RaiseEvent MessageLabel("Dealer's turn...") | ||||
|         RaiseEvent EndPlayerTurn() | ||||
|         RaiseEvent SetTotalLabels(player.total, dealer.total) | ||||
|         RaiseEvent ShowDealerCard(dealer.hidden) | ||||
|  |  | |||
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