Compare commits
No commits in common. "master" and "v1.0.0" have entirely different histories.
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@ -1,28 +0,0 @@
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# This workflow will build a .NET project
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# For more information see: https://docs.github.com/en/actions/automating-builds-and-tests/building-and-testing-net
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name: .NET
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on:
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push:
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branches: [ "master" ]
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pull_request:
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branches: [ "master" ]
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jobs:
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build:
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v3
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- name: Setup .NET
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uses: actions/setup-dotnet@v3
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with:
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dotnet-version: 6.0.x
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- name: Restore dependencies
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run: dotnet restore
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- name: Build
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run: dotnet build --no-restore
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- name: Test
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run: dotnet test --no-build --verbosity normal
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@ -1,45 +1,45 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0-windows</TargetFramework>
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<TargetFramework>net6.0-windows</TargetFramework>
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<StartupObject>Sub Main</StartupObject>
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<StartupObject>Sub Main</StartupObject>
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<UseWindowsForms>true</UseWindowsForms>
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<UseWindowsForms>true</UseWindowsForms>
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<MyType>WindowsForms</MyType>
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<MyType>WindowsForms</MyType>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Import Include="System.Data" />
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<Import Include="System.Data" />
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<Import Include="System.Drawing" />
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<Import Include="System.Drawing" />
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<Import Include="System.Windows.Forms" />
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<Import Include="System.Windows.Forms" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Update="My Project\Application.Designer.vb">
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<Compile Update="My Project\Application.Designer.vb">
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<DesignTime>True</DesignTime>
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<AutoGen>True</AutoGen>
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<DependentUpon>Application.myapp</DependentUpon>
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<DependentUpon>Application.myapp</DependentUpon>
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</Compile>
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</Compile>
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<Compile Update="My Project\Resources.Designer.vb">
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<Compile Update="My Project\Resources.Designer.vb">
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<DesignTime>True</DesignTime>
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</Compile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="My Project\Resources.resx">
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<EmbeddedResource Update="My Project\Resources.resx">
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<CustomToolNamespace>My.Resources</CustomToolNamespace>
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<CustomToolNamespace>My.Resources</CustomToolNamespace>
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<Generator>VbMyResourcesResXFileCodeGenerator</Generator>
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<Generator>VbMyResourcesResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.vb</LastGenOutput>
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<LastGenOutput>Resources.Designer.vb</LastGenOutput>
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</EmbeddedResource>
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</EmbeddedResource>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Update="My Project\Application.myapp">
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<None Update="My Project\Application.myapp">
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<Generator>MyApplicationCodeGenerator</Generator>
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<Generator>MyApplicationCodeGenerator</Generator>
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<LastGenOutput>Application.Designer.vb</LastGenOutput>
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<LastGenOutput>Application.Designer.vb</LastGenOutput>
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</None>
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</None>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -1,59 +0,0 @@
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Public Class Card
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Private Shared idCounter As Integer = 1
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Private id As Integer
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Private boxId As PictureBox
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Private cardImage As Image
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Private card As (suit As String, number As String)
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Private cardLocation As Point
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Private cardHidden As Boolean
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Private size As Size
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Public Sub New(name As (String, String), Optional hidden As Boolean = False)
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id = idCounter
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idCounter += 1
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boxId = New PictureBox()
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card = name
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cardHidden = hidden
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cardImage = Utilities.GetCardImage(name, hidden)
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size = New Size(125,175)
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End Sub
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Public Sub SetLocation(location As point)
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cardLocation = location
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End Sub
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Public Sub SetName(name As (String, String))
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card = name
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End Sub
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Public Sub SetHidden(hidden As Boolean)
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cardHidden = hidden
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End Sub
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Public Function GetId()
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Return id
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End Function
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Public Function GetBoxId()
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Return boxId
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End Function
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Public Function GetName()
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Return card
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End Function
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Public Function GetSuit() As String
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Return card.suit
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End Function
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Public Function GetNumber() As String
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Return card.number
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End Function
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Public Function GetLocation()
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Return cardLocation
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End Function
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Public Function IsHidden()
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Return cardHidden
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End Function
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End Class
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@ -1,5 +1,5 @@
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<Global.Microsoft.VisualBasic.CompilerServices.DesignerGenerated()>
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<Global.Microsoft.VisualBasic.CompilerServices.DesignerGenerated()>
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Partial Class GameWindow
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Partial Class Form1
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Inherits System.Windows.Forms.Form
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Inherits System.Windows.Forms.Form
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'Form overrides dispose to clean up the component list.
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'Form overrides dispose to clean up the component list.
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@ -38,7 +38,6 @@ Partial Class GameWindow
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PlayerTotal = New Label()
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PlayerTotal = New Label()
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DealerTotal = New Label()
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DealerTotal = New Label()
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WinMessage = New Label()
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WinMessage = New Label()
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deckPictureBox = New PictureBox()
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CType(PlayerCard1, ComponentModel.ISupportInitialize).BeginInit()
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CType(PlayerCard1, ComponentModel.ISupportInitialize).BeginInit()
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CType(PlayerCard2, ComponentModel.ISupportInitialize).BeginInit()
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CType(PlayerCard2, ComponentModel.ISupportInitialize).BeginInit()
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CType(PlayerCard3, ComponentModel.ISupportInitialize).BeginInit()
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CType(PlayerCard3, ComponentModel.ISupportInitialize).BeginInit()
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@ -49,12 +48,11 @@ Partial Class GameWindow
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CType(PlayerCard8, ComponentModel.ISupportInitialize).BeginInit()
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CType(PlayerCard8, ComponentModel.ISupportInitialize).BeginInit()
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CType(PlayerCard9, ComponentModel.ISupportInitialize).BeginInit()
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CType(PlayerCard9, ComponentModel.ISupportInitialize).BeginInit()
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CType(PlayerCard10, ComponentModel.ISupportInitialize).BeginInit()
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CType(PlayerCard10, ComponentModel.ISupportInitialize).BeginInit()
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CType(deckPictureBox, ComponentModel.ISupportInitialize).BeginInit()
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SuspendLayout()
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SuspendLayout()
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'
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'
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' HitButton
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' HitButton
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'
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'
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HitButton.Anchor = AnchorStyles.Bottom Or AnchorStyles.Left
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HitButton.Anchor = AnchorStyles.Top Or AnchorStyles.Right
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HitButton.Enabled = False
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HitButton.Enabled = False
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HitButton.Font = New Font("Segoe UI", 36.0F, FontStyle.Regular, GraphicsUnit.Point)
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HitButton.Font = New Font("Segoe UI", 36.0F, FontStyle.Regular, GraphicsUnit.Point)
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HitButton.Location = New Point(100, 490)
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HitButton.Location = New Point(100, 490)
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@ -66,7 +64,7 @@ Partial Class GameWindow
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'
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'
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' StandButton
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' StandButton
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'
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'
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StandButton.Anchor = AnchorStyles.Bottom Or AnchorStyles.Right
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StandButton.Anchor = AnchorStyles.Top Or AnchorStyles.Right
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||||||
StandButton.Enabled = False
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StandButton.Enabled = False
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||||||
StandButton.Font = New Font("Segoe UI", 36.0F, FontStyle.Regular, GraphicsUnit.Point)
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StandButton.Font = New Font("Segoe UI", 36.0F, FontStyle.Regular, GraphicsUnit.Point)
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StandButton.Location = New Point(780, 490)
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StandButton.Location = New Point(780, 490)
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@ -78,11 +76,11 @@ Partial Class GameWindow
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'
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'
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||||||
' PlayerCard1
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' PlayerCard1
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'
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'
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PlayerCard1.Anchor = AnchorStyles.Bottom Or AnchorStyles.Left
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PlayerCard1.Anchor = AnchorStyles.Top Or AnchorStyles.Right
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||||||
PlayerCard1.ErrorImage = My.Resources.Resources.blue2
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PlayerCard1.ErrorImage = My.Resources.Resources.blue2
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PlayerCard1.Image = My.Resources.Resources.blue
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PlayerCard1.Image = My.Resources.Resources.blue
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PlayerCard1.InitialImage = My.Resources.Resources.blue2
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PlayerCard1.InitialImage = My.Resources.Resources.blue2
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PlayerCard1.Location = New Point(150, 303)
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PlayerCard1.Location = New Point(150, 284)
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PlayerCard1.Name = "PlayerCard1"
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PlayerCard1.Name = "PlayerCard1"
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||||||
PlayerCard1.Size = New Size(125, 175)
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PlayerCard1.Size = New Size(125, 175)
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||||||
PlayerCard1.TabIndex = 2
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PlayerCard1.TabIndex = 2
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||||||
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@ -90,11 +88,11 @@ Partial Class GameWindow
|
||||||
'
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'
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||||||
' PlayerCard2
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' PlayerCard2
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||||||
'
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'
|
||||||
PlayerCard2.Anchor = AnchorStyles.Bottom Or AnchorStyles.Left
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PlayerCard2.Anchor = AnchorStyles.Top Or AnchorStyles.Right
|
||||||
PlayerCard2.ErrorImage = My.Resources.Resources.blue2
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PlayerCard2.ErrorImage = My.Resources.Resources.blue2
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||||||
PlayerCard2.Image = My.Resources.Resources.blue
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PlayerCard2.Image = My.Resources.Resources.blue
|
||||||
PlayerCard2.InitialImage = My.Resources.Resources.blue2
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PlayerCard2.InitialImage = My.Resources.Resources.blue2
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||||||
PlayerCard2.Location = New Point(364, 303)
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PlayerCard2.Location = New Point(375, 284)
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||||||
PlayerCard2.Name = "PlayerCard2"
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PlayerCard2.Name = "PlayerCard2"
|
||||||
PlayerCard2.Size = New Size(125, 175)
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PlayerCard2.Size = New Size(125, 175)
|
||||||
PlayerCard2.TabIndex = 3
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PlayerCard2.TabIndex = 3
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||||||
|
@ -102,10 +100,10 @@ Partial Class GameWindow
|
||||||
'
|
'
|
||||||
' PlayerCard3
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' PlayerCard3
|
||||||
'
|
'
|
||||||
PlayerCard3.Anchor = AnchorStyles.Bottom
|
PlayerCard3.Anchor = AnchorStyles.Top Or AnchorStyles.Right
|
||||||
PlayerCard3.ErrorImage = Nothing
|
PlayerCard3.ErrorImage = Nothing
|
||||||
PlayerCard3.InitialImage = Nothing
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PlayerCard3.InitialImage = Nothing
|
||||||
PlayerCard3.Location = New Point(578, 303)
|
PlayerCard3.Location = New Point(578, 284)
|
||||||
PlayerCard3.Name = "PlayerCard3"
|
PlayerCard3.Name = "PlayerCard3"
|
||||||
PlayerCard3.Size = New Size(125, 175)
|
PlayerCard3.Size = New Size(125, 175)
|
||||||
PlayerCard3.TabIndex = 4
|
PlayerCard3.TabIndex = 4
|
||||||
|
@ -113,10 +111,10 @@ Partial Class GameWindow
|
||||||
'
|
'
|
||||||
' PlayerCard4
|
' PlayerCard4
|
||||||
'
|
'
|
||||||
PlayerCard4.Anchor = AnchorStyles.Bottom Or AnchorStyles.Right
|
PlayerCard4.Anchor = AnchorStyles.Top Or AnchorStyles.Right
|
||||||
PlayerCard4.ErrorImage = Nothing
|
PlayerCard4.ErrorImage = Nothing
|
||||||
PlayerCard4.InitialImage = Nothing
|
PlayerCard4.InitialImage = Nothing
|
||||||
PlayerCard4.Location = New Point(792, 303)
|
PlayerCard4.Location = New Point(780, 284)
|
||||||
PlayerCard4.Name = "PlayerCard4"
|
PlayerCard4.Name = "PlayerCard4"
|
||||||
PlayerCard4.Size = New Size(125, 175)
|
PlayerCard4.Size = New Size(125, 175)
|
||||||
PlayerCard4.TabIndex = 5
|
PlayerCard4.TabIndex = 5
|
||||||
|
@ -124,10 +122,10 @@ Partial Class GameWindow
|
||||||
'
|
'
|
||||||
' PlayerCard5
|
' PlayerCard5
|
||||||
'
|
'
|
||||||
PlayerCard5.Anchor = AnchorStyles.Bottom Or AnchorStyles.Right
|
PlayerCard5.Anchor = AnchorStyles.Top Or AnchorStyles.Right
|
||||||
PlayerCard5.ErrorImage = Nothing
|
PlayerCard5.ErrorImage = Nothing
|
||||||
PlayerCard5.InitialImage = Nothing
|
PlayerCard5.InitialImage = Nothing
|
||||||
PlayerCard5.Location = New Point(1005, 303)
|
PlayerCard5.Location = New Point(1005, 284)
|
||||||
PlayerCard5.Name = "PlayerCard5"
|
PlayerCard5.Name = "PlayerCard5"
|
||||||
PlayerCard5.Size = New Size(125, 175)
|
PlayerCard5.Size = New Size(125, 175)
|
||||||
PlayerCard5.TabIndex = 6
|
PlayerCard5.TabIndex = 6
|
||||||
|
@ -153,7 +151,7 @@ Partial Class GameWindow
|
||||||
PlayerCard7.ErrorImage = My.Resources.Resources.blue2
|
PlayerCard7.ErrorImage = My.Resources.Resources.blue2
|
||||||
PlayerCard7.Image = My.Resources.Resources.blue
|
PlayerCard7.Image = My.Resources.Resources.blue
|
||||||
PlayerCard7.InitialImage = My.Resources.Resources.blue2
|
PlayerCard7.InitialImage = My.Resources.Resources.blue2
|
||||||
PlayerCard7.Location = New Point(792, 12)
|
PlayerCard7.Location = New Point(780, 12)
|
||||||
PlayerCard7.Name = "PlayerCard7"
|
PlayerCard7.Name = "PlayerCard7"
|
||||||
PlayerCard7.Size = New Size(125, 175)
|
PlayerCard7.Size = New Size(125, 175)
|
||||||
PlayerCard7.TabIndex = 10
|
PlayerCard7.TabIndex = 10
|
||||||
|
@ -161,7 +159,7 @@ Partial Class GameWindow
|
||||||
'
|
'
|
||||||
' PlayerCard8
|
' PlayerCard8
|
||||||
'
|
'
|
||||||
PlayerCard8.Anchor = AnchorStyles.Top
|
PlayerCard8.Anchor = AnchorStyles.Top Or AnchorStyles.Right
|
||||||
PlayerCard8.ErrorImage = Nothing
|
PlayerCard8.ErrorImage = Nothing
|
||||||
PlayerCard8.InitialImage = Nothing
|
PlayerCard8.InitialImage = Nothing
|
||||||
PlayerCard8.Location = New Point(578, 12)
|
PlayerCard8.Location = New Point(578, 12)
|
||||||
|
@ -172,9 +170,10 @@ Partial Class GameWindow
|
||||||
'
|
'
|
||||||
' PlayerCard9
|
' PlayerCard9
|
||||||
'
|
'
|
||||||
|
PlayerCard9.Anchor = AnchorStyles.Top Or AnchorStyles.Right
|
||||||
PlayerCard9.ErrorImage = Nothing
|
PlayerCard9.ErrorImage = Nothing
|
||||||
PlayerCard9.InitialImage = Nothing
|
PlayerCard9.InitialImage = Nothing
|
||||||
PlayerCard9.Location = New Point(364, 12)
|
PlayerCard9.Location = New Point(375, 12)
|
||||||
PlayerCard9.Name = "PlayerCard9"
|
PlayerCard9.Name = "PlayerCard9"
|
||||||
PlayerCard9.Size = New Size(125, 175)
|
PlayerCard9.Size = New Size(125, 175)
|
||||||
PlayerCard9.TabIndex = 8
|
PlayerCard9.TabIndex = 8
|
||||||
|
@ -182,6 +181,7 @@ Partial Class GameWindow
|
||||||
'
|
'
|
||||||
' PlayerCard10
|
' PlayerCard10
|
||||||
'
|
'
|
||||||
|
PlayerCard10.Anchor = AnchorStyles.Top Or AnchorStyles.Right
|
||||||
PlayerCard10.ErrorImage = Nothing
|
PlayerCard10.ErrorImage = Nothing
|
||||||
PlayerCard10.InitialImage = Nothing
|
PlayerCard10.InitialImage = Nothing
|
||||||
PlayerCard10.Location = New Point(150, 12)
|
PlayerCard10.Location = New Point(150, 12)
|
||||||
|
@ -192,7 +192,7 @@ Partial Class GameWindow
|
||||||
'
|
'
|
||||||
' StartGame
|
' StartGame
|
||||||
'
|
'
|
||||||
StartGame.Anchor = AnchorStyles.Bottom
|
StartGame.Anchor = AnchorStyles.Top Or AnchorStyles.Right
|
||||||
StartGame.Font = New Font("Segoe UI", 26.25F, FontStyle.Regular, GraphicsUnit.Point)
|
StartGame.Font = New Font("Segoe UI", 26.25F, FontStyle.Regular, GraphicsUnit.Point)
|
||||||
StartGame.Location = New Point(535, 490)
|
StartGame.Location = New Point(535, 490)
|
||||||
StartGame.Name = "StartGame"
|
StartGame.Name = "StartGame"
|
||||||
|
@ -203,7 +203,6 @@ Partial Class GameWindow
|
||||||
'
|
'
|
||||||
' PlayerTotal
|
' PlayerTotal
|
||||||
'
|
'
|
||||||
PlayerTotal.Anchor = AnchorStyles.Bottom
|
|
||||||
PlayerTotal.AutoSize = True
|
PlayerTotal.AutoSize = True
|
||||||
PlayerTotal.Font = New Font("Segoe UI", 15.75F, FontStyle.Regular, GraphicsUnit.Point)
|
PlayerTotal.Font = New Font("Segoe UI", 15.75F, FontStyle.Regular, GraphicsUnit.Point)
|
||||||
PlayerTotal.Location = New Point(535, 561)
|
PlayerTotal.Location = New Point(535, 561)
|
||||||
|
@ -214,7 +213,6 @@ Partial Class GameWindow
|
||||||
'
|
'
|
||||||
' DealerTotal
|
' DealerTotal
|
||||||
'
|
'
|
||||||
DealerTotal.Anchor = AnchorStyles.Bottom
|
|
||||||
DealerTotal.AutoSize = True
|
DealerTotal.AutoSize = True
|
||||||
DealerTotal.Font = New Font("Segoe UI", 15.75F, FontStyle.Regular, GraphicsUnit.Point)
|
DealerTotal.Font = New Font("Segoe UI", 15.75F, FontStyle.Regular, GraphicsUnit.Point)
|
||||||
DealerTotal.Location = New Point(535, 610)
|
DealerTotal.Location = New Point(535, 610)
|
||||||
|
@ -227,30 +225,15 @@ Partial Class GameWindow
|
||||||
'
|
'
|
||||||
WinMessage.AutoSize = True
|
WinMessage.AutoSize = True
|
||||||
WinMessage.Font = New Font("Segoe UI", 15.75F, FontStyle.Regular, GraphicsUnit.Point)
|
WinMessage.Font = New Font("Segoe UI", 15.75F, FontStyle.Regular, GraphicsUnit.Point)
|
||||||
WinMessage.Location = New Point(535, 216)
|
WinMessage.Location = New Point(565, 221)
|
||||||
WinMessage.Name = "WinMessage"
|
WinMessage.Name = "WinMessage"
|
||||||
WinMessage.Size = New Size(0, 30)
|
WinMessage.Size = New Size(0, 30)
|
||||||
WinMessage.TabIndex = 15
|
WinMessage.TabIndex = 15
|
||||||
'
|
'
|
||||||
' deckPictureBox
|
' Form1
|
||||||
'
|
|
||||||
deckPictureBox.Anchor = AnchorStyles.Top Or AnchorStyles.Right
|
|
||||||
deckPictureBox.BackgroundImageLayout = ImageLayout.None
|
|
||||||
deckPictureBox.ErrorImage = My.Resources.Resources.blue2
|
|
||||||
deckPictureBox.Image = My.Resources.Resources.blue
|
|
||||||
deckPictureBox.InitialImage = My.Resources.Resources.blue2
|
|
||||||
deckPictureBox.Location = New Point(1136, 156)
|
|
||||||
deckPictureBox.Name = "deckPictureBox"
|
|
||||||
deckPictureBox.Size = New Size(125, 175)
|
|
||||||
deckPictureBox.SizeMode = PictureBoxSizeMode.Zoom
|
|
||||||
deckPictureBox.TabIndex = 16
|
|
||||||
deckPictureBox.TabStop = False
|
|
||||||
'
|
|
||||||
' GameWindow
|
|
||||||
'
|
'
|
||||||
AutoScaleMode = AutoScaleMode.Inherit
|
AutoScaleMode = AutoScaleMode.Inherit
|
||||||
ClientSize = New Size(1264, 681)
|
ClientSize = New Size(1264, 681)
|
||||||
Controls.Add(deckPictureBox)
|
|
||||||
Controls.Add(WinMessage)
|
Controls.Add(WinMessage)
|
||||||
Controls.Add(DealerTotal)
|
Controls.Add(DealerTotal)
|
||||||
Controls.Add(PlayerTotal)
|
Controls.Add(PlayerTotal)
|
||||||
|
@ -268,7 +251,7 @@ Partial Class GameWindow
|
||||||
Controls.Add(StandButton)
|
Controls.Add(StandButton)
|
||||||
Controls.Add(HitButton)
|
Controls.Add(HitButton)
|
||||||
MinimumSize = New Size(1280, 720)
|
MinimumSize = New Size(1280, 720)
|
||||||
Name = "GameWindow"
|
Name = "Form1"
|
||||||
StartPosition = FormStartPosition.CenterScreen
|
StartPosition = FormStartPosition.CenterScreen
|
||||||
Text = "Blackjack"
|
Text = "Blackjack"
|
||||||
CType(PlayerCard1, ComponentModel.ISupportInitialize).EndInit()
|
CType(PlayerCard1, ComponentModel.ISupportInitialize).EndInit()
|
||||||
|
@ -281,7 +264,6 @@ Partial Class GameWindow
|
||||||
CType(PlayerCard8, ComponentModel.ISupportInitialize).EndInit()
|
CType(PlayerCard8, ComponentModel.ISupportInitialize).EndInit()
|
||||||
CType(PlayerCard9, ComponentModel.ISupportInitialize).EndInit()
|
CType(PlayerCard9, ComponentModel.ISupportInitialize).EndInit()
|
||||||
CType(PlayerCard10, ComponentModel.ISupportInitialize).EndInit()
|
CType(PlayerCard10, ComponentModel.ISupportInitialize).EndInit()
|
||||||
CType(deckPictureBox, ComponentModel.ISupportInitialize).EndInit()
|
|
||||||
ResumeLayout(False)
|
ResumeLayout(False)
|
||||||
PerformLayout()
|
PerformLayout()
|
||||||
End Sub
|
End Sub
|
||||||
|
@ -302,5 +284,4 @@ Partial Class GameWindow
|
||||||
Friend WithEvents PlayerTotal As Label
|
Friend WithEvents PlayerTotal As Label
|
||||||
Friend WithEvents DealerTotal As Label
|
Friend WithEvents DealerTotal As Label
|
||||||
Friend WithEvents WinMessage As Label
|
Friend WithEvents WinMessage As Label
|
||||||
Friend WithEvents deckPictureBox As PictureBox
|
|
||||||
End Class
|
End Class
|
|
@ -0,0 +1,258 @@
|
||||||
|
Public Class Form1
|
||||||
|
Inherits Form
|
||||||
|
|
||||||
|
Dim player As New Player()
|
||||||
|
Dim dealer As New Dealer()
|
||||||
|
Dim deck As New List(Of String)
|
||||||
|
Dim gameRunning As Boolean = True
|
||||||
|
Private Sub StartGame_Click(sender As Object, e As EventArgs) Handles StartGame.Click
|
||||||
|
PlayGame()
|
||||||
|
End Sub
|
||||||
|
Private Sub HitButton_Click(sender As Object, e As EventArgs) Handles HitButton.Click
|
||||||
|
If gameRunning And player.hand.Count < 5 And player.ingame Then
|
||||||
|
DealCard(player)
|
||||||
|
CheckPlayer(player)
|
||||||
|
End If
|
||||||
|
End Sub
|
||||||
|
|
||||||
|
Private Sub StandButton_Click(sender As Object, e As EventArgs) Handles StandButton.Click
|
||||||
|
If gameRunning And player.ingame Then
|
||||||
|
player.ingame = False
|
||||||
|
DealerTurn()
|
||||||
|
End If
|
||||||
|
End Sub
|
||||||
|
Private Sub ResetCards()
|
||||||
|
Dim pictureBoxes() As PictureBox = {PlayerCard1, PlayerCard2, PlayerCard3, PlayerCard4, PlayerCard5, PlayerCard6, PlayerCard7, PlayerCard8, PlayerCard9, PlayerCard10}
|
||||||
|
For Each box In pictureBoxes
|
||||||
|
box.Image = Nothing
|
||||||
|
Next
|
||||||
|
End Sub
|
||||||
|
Sub PlayGame()
|
||||||
|
InitGame()
|
||||||
|
End Sub
|
||||||
|
Sub InitGame()
|
||||||
|
ResetCards()
|
||||||
|
WinMessage.ResetText()
|
||||||
|
HitButton.Enabled = True
|
||||||
|
StandButton.Enabled = True
|
||||||
|
StartGame.Enabled = False
|
||||||
|
gameRunning = True
|
||||||
|
player.Start()
|
||||||
|
dealer.Start()
|
||||||
|
CreateDeck()
|
||||||
|
DealCard(player)
|
||||||
|
DealCard(dealer, isDealer:=True)
|
||||||
|
DealCard(player)
|
||||||
|
DealCard(dealer, isDealer:=True)
|
||||||
|
CheckPlayer(player)
|
||||||
|
End Sub
|
||||||
|
Sub CreateDeck()
|
||||||
|
deck.Clear()
|
||||||
|
Dim nums As String() = {"A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"}
|
||||||
|
Dim suits As String() = {"Hearts", "Diamonds", "Spades", "Clubs"}
|
||||||
|
For Each s As String In suits
|
||||||
|
For Each n As String In nums
|
||||||
|
deck.Add(n + " of " + s)
|
||||||
|
Next
|
||||||
|
Next
|
||||||
|
Shuffle(deck)
|
||||||
|
End Sub
|
||||||
|
Sub Shuffle(deck)
|
||||||
|
Dim max As Integer = deck.Count - 1
|
||||||
|
Dim random As New Random()
|
||||||
|
For x As Integer = 0 To max
|
||||||
|
Dim rand As Integer = random.Next(0, max)
|
||||||
|
Dim temp As String = deck(x)
|
||||||
|
deck(x) = deck(rand)
|
||||||
|
deck(rand) = temp
|
||||||
|
Next
|
||||||
|
End Sub
|
||||||
|
Sub DealCard(player, Optional suppress = False, Optional isDealer = False)
|
||||||
|
Dim card = deck(0)
|
||||||
|
player.hand.Add(card)
|
||||||
|
deck.RemoveAt(0)
|
||||||
|
GetTotal(player)
|
||||||
|
Dim cardNumber As String = If(isDealer, (player.hand.count + 5).ToString(), player.hand.count)
|
||||||
|
Dim pictureBox As PictureBox = CType(Me.Controls.Find("PlayerCard" + cardNumber, True).First(), PictureBox)
|
||||||
|
pictureBox.Image = GetCardImage(card)
|
||||||
|
SetTotalLabels()
|
||||||
|
End Sub
|
||||||
|
Sub GetTotal(player)
|
||||||
|
Dim cards As List(Of String) = player.hand
|
||||||
|
If cards.Count = 0 Then
|
||||||
|
player.total = 0
|
||||||
|
Return
|
||||||
|
End If
|
||||||
|
Dim t As Integer = 0
|
||||||
|
Dim a As Integer = 0
|
||||||
|
For Each x As String In cards
|
||||||
|
Dim card As String = x
|
||||||
|
Dim num As String = card.Split(" "c)(0)
|
||||||
|
If num = "K" Or num = "Q" Or num = "J" Then
|
||||||
|
num = 10
|
||||||
|
End If
|
||||||
|
If num = "A" Then
|
||||||
|
num = 11
|
||||||
|
a += 1
|
||||||
|
End If
|
||||||
|
num = Integer.Parse(num)
|
||||||
|
t += num
|
||||||
|
Next
|
||||||
|
While (a > 0 And t > 21)
|
||||||
|
a -= 1
|
||||||
|
t = t - 10
|
||||||
|
End While
|
||||||
|
player.total = t
|
||||||
|
End Sub
|
||||||
|
Sub SetTotalLabels()
|
||||||
|
Dim dealerLabelTotal As String = DealerTotal.Text.Split(": ")(0)
|
||||||
|
Dim playerLabelTotal As String = PlayerTotal.Text.Split(": ")(0)
|
||||||
|
DealerTotal.Text = dealerLabelTotal + ": " + dealer.total.ToString()
|
||||||
|
PlayerTotal.Text = playerLabelTotal + ": " + player.total.ToString()
|
||||||
|
|
||||||
|
End Sub
|
||||||
|
Sub CheckPlayer(player)
|
||||||
|
If player.total = 21 And player.hand.count = 2 Then
|
||||||
|
player.winType = WinCondition.Blackjack
|
||||||
|
player.ingame = False
|
||||||
|
dealer.ingame = False
|
||||||
|
DealerTurn()
|
||||||
|
ElseIf player.total > 21 Then
|
||||||
|
player.winType = WinCondition.Bust
|
||||||
|
player.ingame = False
|
||||||
|
DealerTurn()
|
||||||
|
ElseIf player.total < 22 And player.hand.count = 5 Then
|
||||||
|
player.winType = WinCondition.FiveCard
|
||||||
|
player.ingame = False
|
||||||
|
dealer.ingame = False
|
||||||
|
DealerTurn()
|
||||||
|
End If
|
||||||
|
If player.total = 21 Then
|
||||||
|
player.ingame = False
|
||||||
|
DealerTurn()
|
||||||
|
End If
|
||||||
|
End Sub
|
||||||
|
Sub DealerTurn()
|
||||||
|
If dealer.ingame Then
|
||||||
|
If dealer.total = 21 And dealer.hand.Count = 2 Then
|
||||||
|
dealer.winType = WinCondition.Blackjack
|
||||||
|
dealer.ingame = False
|
||||||
|
ElseIf dealer.total > 21 Then
|
||||||
|
dealer.winType = WinCondition.Bust
|
||||||
|
player.ingame = False
|
||||||
|
ElseIf dealer.total < dealer.limit Then
|
||||||
|
DealCard(dealer, isDealer:=True)
|
||||||
|
DealerTurn()
|
||||||
|
Else
|
||||||
|
dealer.winType = WinCondition.NormalWin
|
||||||
|
End If
|
||||||
|
End If
|
||||||
|
CheckGame()
|
||||||
|
End Sub
|
||||||
|
Sub CheckGame()
|
||||||
|
WinMessage.Text = GetResults()
|
||||||
|
HitButton.Enabled = False
|
||||||
|
StandButton.Enabled = False
|
||||||
|
StartGame.Enabled = True
|
||||||
|
|
||||||
|
End Sub
|
||||||
|
Function GetResults()
|
||||||
|
If dealer.winType = WinCondition.Blackjack Then
|
||||||
|
If player.winType = WinCondition.Blackjack Then
|
||||||
|
PrintCurrentGame()
|
||||||
|
Return "Player ties with Blackjack!"
|
||||||
|
Else
|
||||||
|
PrintCurrentGame()
|
||||||
|
Return "Dealer wins with Blackjack!"
|
||||||
|
End If
|
||||||
|
End If
|
||||||
|
If player.winType = WinCondition.Blackjack Then
|
||||||
|
PrintCurrentGame()
|
||||||
|
Return "Player wins with Blackjack!"
|
||||||
|
End If
|
||||||
|
If player.winType = WinCondition.FiveCard Then
|
||||||
|
PrintCurrentGame()
|
||||||
|
Return "Player wins with Five Card Charlie!"
|
||||||
|
End If
|
||||||
|
If player.winType = WinCondition.Bust Then
|
||||||
|
PrintCurrentGame()
|
||||||
|
Return "Player busts!"
|
||||||
|
End If
|
||||||
|
If dealer.winType = WinCondition.Bust Then
|
||||||
|
PrintCurrentGame()
|
||||||
|
Return "Dealer busts!"
|
||||||
|
End If
|
||||||
|
If player.total > dealer.total Then
|
||||||
|
PrintCurrentGame()
|
||||||
|
Return "Player wins with total of " + player.total.ToString() + "!"
|
||||||
|
End If
|
||||||
|
If player.total = dealer.total Then
|
||||||
|
PrintCurrentGame()
|
||||||
|
Return "Tie!"
|
||||||
|
End If
|
||||||
|
If player.total < dealer.total Then
|
||||||
|
PrintCurrentGame()
|
||||||
|
Return "Dealer wins with total of " + dealer.total.ToString() + "!"
|
||||||
|
End If
|
||||||
|
PrintCurrentGame()
|
||||||
|
Return "error"
|
||||||
|
End Function
|
||||||
|
Function GetCardImage(card) As Image
|
||||||
|
Dim num As String = card.split(" ")(0)
|
||||||
|
Dim suit As String = card.split(" ")(2)
|
||||||
|
Select Case num
|
||||||
|
Case "K"
|
||||||
|
num = "king"
|
||||||
|
Case "Q"
|
||||||
|
num = "queen"
|
||||||
|
Case "J"
|
||||||
|
num = "jack"
|
||||||
|
Case "A"
|
||||||
|
num = "ace"
|
||||||
|
End Select
|
||||||
|
|
||||||
|
Dim img As String = suit + "_" + num
|
||||||
|
Return My.Resources.ResourceManager.GetObject(img.ToLower())
|
||||||
|
End Function
|
||||||
|
Sub PrintCurrentGame()
|
||||||
|
Console.WriteLine("Dealer Hand: " + String.Join(", ", dealer.hand) + " Total: " + dealer.total.ToString())
|
||||||
|
Console.WriteLine("Player Hand: " + String.Join(", ", player.hand) + " Total: " + player.total.ToString())
|
||||||
|
End Sub
|
||||||
|
|
||||||
|
|
||||||
|
End Class
|
||||||
|
|
||||||
|
Public Class Player
|
||||||
|
Private _winCondition As WinCondition
|
||||||
|
Public Property hand As New List(Of String)
|
||||||
|
Public Property total As Integer
|
||||||
|
Public Property ingame As Boolean
|
||||||
|
Public Property winType
|
||||||
|
Get
|
||||||
|
Return _winCondition
|
||||||
|
End Get
|
||||||
|
Set
|
||||||
|
_winCondition = Value
|
||||||
|
End Set
|
||||||
|
End Property
|
||||||
|
|
||||||
|
Sub Start()
|
||||||
|
hand.Clear()
|
||||||
|
total = 0
|
||||||
|
ingame = True
|
||||||
|
winType = WinCondition.NormalWin
|
||||||
|
|
||||||
|
End Sub
|
||||||
|
End Class
|
||||||
|
Public Class Dealer
|
||||||
|
Inherits Player
|
||||||
|
|
||||||
|
Public Property limit As Integer = 17
|
||||||
|
End Class
|
||||||
|
|
||||||
|
Enum WinCondition
|
||||||
|
Bust
|
||||||
|
NormalWin
|
||||||
|
FiveCard
|
||||||
|
Blackjack
|
||||||
|
End Enum
|
|
@ -1,205 +0,0 @@
|
||||||
Public Class Game
|
|
||||||
Public Event ResetUI()
|
|
||||||
Public Event CardDealt(card, cardNumber, hide)
|
|
||||||
Public Event SetTotalLabels(playerTotal, dealerTotal)
|
|
||||||
Public Event ShowDealerCard(card)
|
|
||||||
Public Event EndPlayerTurn()
|
|
||||||
Public Event EndGame(winMessage)
|
|
||||||
Public Event MessageLabel(message)
|
|
||||||
|
|
||||||
Private player As Player
|
|
||||||
Private dealer As Dealer
|
|
||||||
Private deck As List(Of (String, String))
|
|
||||||
Private WithEvents dealerDelay As Timer
|
|
||||||
|
|
||||||
Public Sub Start()
|
|
||||||
Init()
|
|
||||||
player.Start()
|
|
||||||
dealer.Start()
|
|
||||||
DealCard(player)
|
|
||||||
DealCard(dealer)
|
|
||||||
DealCard(player)
|
|
||||||
DealCard(dealer, hide:=True)
|
|
||||||
CheckPlayer(player)
|
|
||||||
CheckPlayer(dealer, True)
|
|
||||||
End Sub
|
|
||||||
|
|
||||||
Sub Init()
|
|
||||||
player = New Player()
|
|
||||||
dealer = New Dealer()
|
|
||||||
deck = CreateDeck()
|
|
||||||
RaiseEvent ResetUI()
|
|
||||||
End Sub
|
|
||||||
|
|
||||||
Sub DealCard(playerDealt As Object, Optional hide As Boolean = False)
|
|
||||||
Dim card As (String, String) = deck(0)
|
|
||||||
Dim playingCard = New Card(card, hide)
|
|
||||||
playerDealt.hand.Add(playingCard)
|
|
||||||
deck.RemoveAt(0)
|
|
||||||
GetTotal(playerDealt, hide)
|
|
||||||
If hide Then
|
|
||||||
playerDealt.hidden = card
|
|
||||||
End If
|
|
||||||
Dim cardNumber As String =
|
|
||||||
If(TypeOf playerDealt Is Dealer, (playerDealt.hand.Count + 5).ToString(), playerDealt.hand.Count)
|
|
||||||
|
|
||||||
RaiseEvent CardDealt(playingCard, cardNumber, hide)
|
|
||||||
RaiseEvent SetTotalLabels(player.total, dealer.total)
|
|
||||||
End Sub
|
|
||||||
|
|
||||||
Sub GetTotal(playerToCheck As Object, Optional hide As Boolean = False)
|
|
||||||
Dim cards As List(Of Card) = playerToCheck.hand
|
|
||||||
If cards.Count = 0 Then
|
|
||||||
playerToCheck.total = 0
|
|
||||||
Return
|
|
||||||
End If
|
|
||||||
Dim total = 0
|
|
||||||
Dim aceTotal = 0
|
|
||||||
For Each card In cards
|
|
||||||
Dim num As String = card.GetNumber()
|
|
||||||
If num = "K" Or num = "Q" Or num = "J" Then
|
|
||||||
num = 10
|
|
||||||
End If
|
|
||||||
If num = "A" Then
|
|
||||||
num = 11
|
|
||||||
aceTotal += 1
|
|
||||||
End If
|
|
||||||
num = Integer.Parse(num)
|
|
||||||
total += num
|
|
||||||
Next
|
|
||||||
While (aceTotal > 0 And total > 21)
|
|
||||||
aceTotal -= 1
|
|
||||||
total -= 10
|
|
||||||
End While
|
|
||||||
If hide Then
|
|
||||||
playerToCheck.trueTotal = total
|
|
||||||
Else
|
|
||||||
playerToCheck.total = total
|
|
||||||
End If
|
|
||||||
End Sub
|
|
||||||
|
|
||||||
Sub CheckPlayer(playerToCheck As Object, Optional peek As Boolean = False)
|
|
||||||
Dim total As Integer = playerToCheck.total
|
|
||||||
If peek Then
|
|
||||||
total = playerToCheck.trueTotal
|
|
||||||
End If
|
|
||||||
If total = 21 And playerToCheck.hand.Count = 2 Then
|
|
||||||
playerToCheck.winType = WinCondition.Blackjack
|
|
||||||
playerToCheck.ingame = False
|
|
||||||
If peek Then
|
|
||||||
player.ingame = False
|
|
||||||
Else
|
|
||||||
dealer.ingame = False
|
|
||||||
End If
|
|
||||||
DealerTurn()
|
|
||||||
ElseIf total > 21 Then
|
|
||||||
playerToCheck.winType = WinCondition.Bust
|
|
||||||
playerToCheck.ingame = False
|
|
||||||
DealerTurn()
|
|
||||||
ElseIf total < 22 And playerToCheck.hand.Count = 5 Then
|
|
||||||
playerToCheck.winType = WinCondition.FiveCard
|
|
||||||
playerToCheck.ingame = False
|
|
||||||
dealer.ingame = False
|
|
||||||
DealerTurn()
|
|
||||||
End If
|
|
||||||
If total = 21 Then
|
|
||||||
playerToCheck.ingame = False
|
|
||||||
DealerTurn()
|
|
||||||
End If
|
|
||||||
End Sub
|
|
||||||
|
|
||||||
Sub DealerTurn()
|
|
||||||
GetTotal(dealer)
|
|
||||||
RaiseEvent MessageLabel("Dealer's turn...")
|
|
||||||
RaiseEvent EndPlayerTurn()
|
|
||||||
RaiseEvent SetTotalLabels(player.total, dealer.total)
|
|
||||||
RaiseEvent ShowDealerCard(dealer.hidden)
|
|
||||||
If player.winType = WinCondition.Bust Then
|
|
||||||
CheckGame()
|
|
||||||
Exit Sub
|
|
||||||
End If
|
|
||||||
If dealer.ingame Then
|
|
||||||
If dealer.total = 21 And dealer.hand.Count = 2 Then
|
|
||||||
dealer.winType = WinCondition.Blackjack
|
|
||||||
dealer.ingame = False
|
|
||||||
ElseIf dealer.total > 21 Then
|
|
||||||
dealer.winType = WinCondition.Bust
|
|
||||||
player.ingame = False
|
|
||||||
ElseIf dealer.total < dealer.limit And dealer.hand.Count < 5 Then
|
|
||||||
dealerDelay = New Timer With {
|
|
||||||
.Interval = 1000
|
|
||||||
}
|
|
||||||
dealerDelay.Start()
|
|
||||||
Exit Sub
|
|
||||||
Else
|
|
||||||
dealer.winType = WinCondition.NormalWin
|
|
||||||
End If
|
|
||||||
End If
|
|
||||||
CheckGame()
|
|
||||||
End Sub
|
|
||||||
|
|
||||||
Sub OnTickDealerDelay(sender As Object, e As EventArgs) Handles dealerDelay.Tick
|
|
||||||
dealerDelay.Stop()
|
|
||||||
dealerDelay.Dispose()
|
|
||||||
DealCard(dealer)
|
|
||||||
DealerTurn()
|
|
||||||
End Sub
|
|
||||||
|
|
||||||
Sub Hit()
|
|
||||||
If player.hand.Count < 5 And player.ingame Then
|
|
||||||
DealCard(player)
|
|
||||||
CheckPlayer(player)
|
|
||||||
End If
|
|
||||||
End Sub
|
|
||||||
|
|
||||||
Sub Stand()
|
|
||||||
If player.ingame Then
|
|
||||||
player.ingame = False
|
|
||||||
DealerTurn()
|
|
||||||
End If
|
|
||||||
End Sub
|
|
||||||
|
|
||||||
Sub CheckGame()
|
|
||||||
Dim winMessage As String = GetResults()
|
|
||||||
RaiseEvent EndGame(winMessage)
|
|
||||||
End Sub
|
|
||||||
|
|
||||||
Function GetResults()
|
|
||||||
Select Case True
|
|
||||||
Case dealer.winType = WinCondition.Blackjack
|
|
||||||
If player.winType = WinCondition.Blackjack Then
|
|
||||||
Return "Player ties with Blackjack!"
|
|
||||||
Else
|
|
||||||
Return "Dealer wins with Blackjack!"
|
|
||||||
End If
|
|
||||||
Case player.winType = WinCondition.Blackjack
|
|
||||||
Return "Player wins with Blackjack!"
|
|
||||||
Case player.winType = WinCondition.FiveCard
|
|
||||||
Return "Player wins with Five Card Charlie!"
|
|
||||||
Case player.winType = WinCondition.Bust
|
|
||||||
Return "Player busts!"
|
|
||||||
Case dealer.winType = WinCondition.Bust
|
|
||||||
Return "Dealer busts!"
|
|
||||||
Case player.total > dealer.total
|
|
||||||
Return "Player wins with a total of " & player.total.ToString() & "!"
|
|
||||||
Case player.total = dealer.total
|
|
||||||
Return "Tie!"
|
|
||||||
Case Else
|
|
||||||
Return "Dealer wins with a total of " & dealer.total.ToString() & "!"
|
|
||||||
End Select
|
|
||||||
End Function
|
|
||||||
|
|
||||||
Shared Function CreateDeck() As List(Of (String,String))
|
|
||||||
Dim nums As String() = {"A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"}
|
|
||||||
Dim suits As String() = {"Hearts", "Diamonds", "Spades", "Clubs"}
|
|
||||||
Dim response As List(Of (String, String)) = (From suit In suits From num In nums Select (suit, num)).ToList()
|
|
||||||
Return Utilities.Shuffle(response)
|
|
||||||
End Function
|
|
||||||
End Class
|
|
||||||
|
|
||||||
Public Enum WinCondition
|
|
||||||
Bust
|
|
||||||
NormalWin
|
|
||||||
FiveCard
|
|
||||||
Blackjack
|
|
||||||
End Enum
|
|
|
@ -1,67 +0,0 @@
|
||||||
Public Class GameWindow
|
|
||||||
Private WithEvents game As Game
|
|
||||||
|
|
||||||
Private Sub StartGame_Click(sender As Object, e As EventArgs) Handles StartGame.Click
|
|
||||||
game = New Game()
|
|
||||||
game.Start()
|
|
||||||
End Sub
|
|
||||||
|
|
||||||
Private Sub HitButton_Click(sender As Object, e As EventArgs) Handles HitButton.Click
|
|
||||||
game.Hit()
|
|
||||||
End Sub
|
|
||||||
|
|
||||||
Private Sub StandButton_Click(sender As Object, e As EventArgs) Handles StandButton.Click
|
|
||||||
game.Stand()
|
|
||||||
End Sub
|
|
||||||
|
|
||||||
Private Sub OnResetUI() Handles game.ResetUI
|
|
||||||
Dim pictureBoxes() As PictureBox =
|
|
||||||
{PlayerCard1, PlayerCard2, PlayerCard3, PlayerCard4, PlayerCard5, PlayerCard6, PlayerCard7, PlayerCard8,
|
|
||||||
PlayerCard9, PlayerCard10}
|
|
||||||
For Each box In pictureBoxes
|
|
||||||
box.Image = Nothing
|
|
||||||
Next
|
|
||||||
WinMessage.ResetText()
|
|
||||||
HitButton.Enabled = True
|
|
||||||
StandButton.Enabled = True
|
|
||||||
StartGame.Enabled = False
|
|
||||||
End Sub
|
|
||||||
|
|
||||||
Private Sub OnCardDealt(card As Card, cardNumber As String, hide As Boolean) _
|
|
||||||
Handles game.CardDealt
|
|
||||||
Dim pictureBox As PictureBox
|
|
||||||
pictureBox = CType(Me.Controls.Find("PlayerCard" + cardNumber, True).First(), PictureBox)
|
|
||||||
If hide Then
|
|
||||||
pictureBox.Image = My.Resources.blue
|
|
||||||
Else
|
|
||||||
pictureBox.Image = Utilities.GetCardImage((card.GetSuit(), card.GetNumber()))
|
|
||||||
End If
|
|
||||||
End Sub
|
|
||||||
|
|
||||||
Private Sub SetTotalLabels(playerTotalAmount, dealerTotalAmount) Handles game.SetTotalLabels
|
|
||||||
Dim dealerLabelTotal As String = DealerTotal.Text.Split(": ")(0)
|
|
||||||
Dim playerLabelTotal As String = PlayerTotal.Text.Split(": ")(0)
|
|
||||||
DealerTotal.Text = dealerLabelTotal + ": " + dealerTotalAmount.ToString()
|
|
||||||
PlayerTotal.Text = playerLabelTotal + ": " + playerTotalAmount.ToString()
|
|
||||||
End Sub
|
|
||||||
|
|
||||||
Private Sub ShowDealerCard(card) Handles game.ShowDealerCard
|
|
||||||
PlayerCard7.Image = Utilities.GetCardImage(card)
|
|
||||||
End Sub
|
|
||||||
|
|
||||||
Private Sub EndPlayerTurn() Handles game.EndPlayerTurn
|
|
||||||
HitButton.Enabled = False
|
|
||||||
StandButton.Enabled = False
|
|
||||||
End Sub
|
|
||||||
|
|
||||||
Private Sub MessageLabel(message) Handles game.MessageLabel
|
|
||||||
WinMessage.Text = message
|
|
||||||
End Sub
|
|
||||||
|
|
||||||
Private Sub EndGame(message) Handles game.EndGame
|
|
||||||
WinMessage.Text = message
|
|
||||||
HitButton.Enabled = False
|
|
||||||
StandButton.Enabled = False
|
|
||||||
StartGame.Enabled = True
|
|
||||||
End Sub
|
|
||||||
End Class
|
|
|
@ -31,7 +31,7 @@ Namespace My
|
||||||
|
|
||||||
<Global.System.Diagnostics.DebuggerStepThroughAttribute()>
|
<Global.System.Diagnostics.DebuggerStepThroughAttribute()>
|
||||||
Protected Overrides Sub OnCreateMainForm()
|
Protected Overrides Sub OnCreateMainForm()
|
||||||
Me.MainForm = GameWindow
|
Me.MainForm = Form1
|
||||||
End Sub
|
End Sub
|
||||||
End Class
|
End Class
|
||||||
End Namespace
|
End Namespace
|
||||||
|
|
|
@ -1,21 +0,0 @@
|
||||||
Public Class Player
|
|
||||||
Public Property hand As New List(Of Card)
|
|
||||||
Public Property total As Integer
|
|
||||||
Public Property ingame As Boolean
|
|
||||||
Public Property winType As WinCondition
|
|
||||||
|
|
||||||
Public Sub Start()
|
|
||||||
hand.Clear()
|
|
||||||
total = 0
|
|
||||||
ingame = True
|
|
||||||
winType = WinCondition.NormalWin
|
|
||||||
End Sub
|
|
||||||
End Class
|
|
||||||
|
|
||||||
Public Class Dealer
|
|
||||||
Inherits Player
|
|
||||||
|
|
||||||
Public Property limit As Integer = 17
|
|
||||||
Public Property hidden As (String, String)
|
|
||||||
Public Property trueTotal As Integer
|
|
||||||
End Class
|
|
Binary file not shown.
After Width: | Height: | Size: 51 KiB |
|
@ -1,38 +0,0 @@
|
||||||
Public Class Utilities
|
|
||||||
Public Shared Function Shuffle(list)
|
|
||||||
Dim max As Integer = list.Count - 1
|
|
||||||
Dim random As New Random()
|
|
||||||
For x = 0 To max
|
|
||||||
Dim rand As Integer = random.Next(0, max)
|
|
||||||
Dim temp = list(x)
|
|
||||||
list(x) = list(rand)
|
|
||||||
list(rand) = temp
|
|
||||||
Next
|
|
||||||
Return list
|
|
||||||
End Function
|
|
||||||
|
|
||||||
Public Shared Function GetCardImage(card As (String, String), Optional hidden As Boolean = False) As Image
|
|
||||||
If hidden Then
|
|
||||||
Return My.Resources.blue
|
|
||||||
End If
|
|
||||||
Dim suit As String = card.Item1
|
|
||||||
Dim num As String = card.Item2
|
|
||||||
Select Case num
|
|
||||||
Case "K"
|
|
||||||
num = "king"
|
|
||||||
Case "Q"
|
|
||||||
num = "queen"
|
|
||||||
Case "J"
|
|
||||||
num = "jack"
|
|
||||||
Case "A"
|
|
||||||
num = "ace"
|
|
||||||
End Select
|
|
||||||
|
|
||||||
Dim img As String = suit + "_" + num
|
|
||||||
Try
|
|
||||||
Return My.Resources.ResourceManager.GetObject(img.ToLower())
|
|
||||||
Catch
|
|
||||||
Return My.Resources.blue
|
|
||||||
End Try
|
|
||||||
End Function
|
|
||||||
End Class
|
|
Loading…
Reference in New Issue