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@ -0,0 +1,28 @@
|
|||
# This workflow will build a .NET project
|
||||
# For more information see: https://docs.github.com/en/actions/automating-builds-and-tests/building-and-testing-net
|
||||
|
||||
name: .NET
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "master" ]
|
||||
pull_request:
|
||||
branches: [ "master" ]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Setup .NET
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: 6.0.x
|
||||
- name: Restore dependencies
|
||||
run: dotnet restore
|
||||
- name: Build
|
||||
run: dotnet build --no-restore
|
||||
- name: Test
|
||||
run: dotnet test --no-build --verbosity normal
|
|
@ -1,45 +1,45 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<StartupObject>Sub Main</StartupObject>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<MyType>WindowsForms</MyType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<StartupObject>Sub Main</StartupObject>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<MyType>WindowsForms</MyType>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Import Include="System.Data" />
|
||||
<Import Include="System.Drawing" />
|
||||
<Import Include="System.Windows.Forms" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Import Include="System.Data" />
|
||||
<Import Include="System.Drawing" />
|
||||
<Import Include="System.Windows.Forms" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="My Project\Application.Designer.vb">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Application.myapp</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Update="My Project\Resources.Designer.vb">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Update="My Project\Application.Designer.vb">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Application.myapp</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Update="My Project\Resources.Designer.vb">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="My Project\Resources.resx">
|
||||
<CustomToolNamespace>My.Resources</CustomToolNamespace>
|
||||
<Generator>VbMyResourcesResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.vb</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="My Project\Resources.resx">
|
||||
<CustomToolNamespace>My.Resources</CustomToolNamespace>
|
||||
<Generator>VbMyResourcesResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.vb</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Update="My Project\Application.myapp">
|
||||
<Generator>MyApplicationCodeGenerator</Generator>
|
||||
<LastGenOutput>Application.Designer.vb</LastGenOutput>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Update="My Project\Application.myapp">
|
||||
<Generator>MyApplicationCodeGenerator</Generator>
|
||||
<LastGenOutput>Application.Designer.vb</LastGenOutput>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
|
@ -0,0 +1,59 @@
|
|||
Public Class Card
|
||||
Private Shared idCounter As Integer = 1
|
||||
Private id As Integer
|
||||
Private boxId As PictureBox
|
||||
Private cardImage As Image
|
||||
Private card As (suit As String, number As String)
|
||||
Private cardLocation As Point
|
||||
Private cardHidden As Boolean
|
||||
Private size As Size
|
||||
|
||||
Public Sub New(name As (String, String), Optional hidden As Boolean = False)
|
||||
id = idCounter
|
||||
idCounter += 1
|
||||
boxId = New PictureBox()
|
||||
card = name
|
||||
cardHidden = hidden
|
||||
cardImage = Utilities.GetCardImage(name, hidden)
|
||||
size = New Size(125,175)
|
||||
End Sub
|
||||
|
||||
Public Sub SetLocation(location As point)
|
||||
cardLocation = location
|
||||
End Sub
|
||||
|
||||
Public Sub SetName(name As (String, String))
|
||||
card = name
|
||||
End Sub
|
||||
|
||||
Public Sub SetHidden(hidden As Boolean)
|
||||
cardHidden = hidden
|
||||
End Sub
|
||||
|
||||
Public Function GetId()
|
||||
Return id
|
||||
End Function
|
||||
|
||||
Public Function GetBoxId()
|
||||
Return boxId
|
||||
End Function
|
||||
|
||||
Public Function GetName()
|
||||
Return card
|
||||
End Function
|
||||
|
||||
Public Function GetSuit() As String
|
||||
Return card.suit
|
||||
End Function
|
||||
|
||||
Public Function GetNumber() As String
|
||||
Return card.number
|
||||
End Function
|
||||
Public Function GetLocation()
|
||||
Return cardLocation
|
||||
End Function
|
||||
|
||||
Public Function IsHidden()
|
||||
Return cardHidden
|
||||
End Function
|
||||
End Class
|
|
@ -1,258 +0,0 @@
|
|||
Public Class Form1
|
||||
Inherits Form
|
||||
|
||||
Dim player As New Player()
|
||||
Dim dealer As New Dealer()
|
||||
Dim deck As New List(Of String)
|
||||
Dim gameRunning As Boolean = True
|
||||
Private Sub StartGame_Click(sender As Object, e As EventArgs) Handles StartGame.Click
|
||||
PlayGame()
|
||||
End Sub
|
||||
Private Sub HitButton_Click(sender As Object, e As EventArgs) Handles HitButton.Click
|
||||
If gameRunning And player.hand.Count < 5 And player.ingame Then
|
||||
DealCard(player)
|
||||
CheckPlayer(player)
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Private Sub StandButton_Click(sender As Object, e As EventArgs) Handles StandButton.Click
|
||||
If gameRunning And player.ingame Then
|
||||
player.ingame = False
|
||||
DealerTurn()
|
||||
End If
|
||||
End Sub
|
||||
Private Sub ResetCards()
|
||||
Dim pictureBoxes() As PictureBox = {PlayerCard1, PlayerCard2, PlayerCard3, PlayerCard4, PlayerCard5, PlayerCard6, PlayerCard7, PlayerCard8, PlayerCard9, PlayerCard10}
|
||||
For Each box In pictureBoxes
|
||||
box.Image = Nothing
|
||||
Next
|
||||
End Sub
|
||||
Sub PlayGame()
|
||||
InitGame()
|
||||
End Sub
|
||||
Sub InitGame()
|
||||
ResetCards()
|
||||
WinMessage.ResetText()
|
||||
HitButton.Enabled = True
|
||||
StandButton.Enabled = True
|
||||
StartGame.Enabled = False
|
||||
gameRunning = True
|
||||
player.Start()
|
||||
dealer.Start()
|
||||
CreateDeck()
|
||||
DealCard(player)
|
||||
DealCard(dealer, isDealer:=True)
|
||||
DealCard(player)
|
||||
DealCard(dealer, isDealer:=True)
|
||||
CheckPlayer(player)
|
||||
End Sub
|
||||
Sub CreateDeck()
|
||||
deck.Clear()
|
||||
Dim nums As String() = {"A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"}
|
||||
Dim suits As String() = {"Hearts", "Diamonds", "Spades", "Clubs"}
|
||||
For Each s As String In suits
|
||||
For Each n As String In nums
|
||||
deck.Add(n + " of " + s)
|
||||
Next
|
||||
Next
|
||||
Shuffle(deck)
|
||||
End Sub
|
||||
Sub Shuffle(deck)
|
||||
Dim max As Integer = deck.Count - 1
|
||||
Dim random As New Random()
|
||||
For x As Integer = 0 To max
|
||||
Dim rand As Integer = random.Next(0, max)
|
||||
Dim temp As String = deck(x)
|
||||
deck(x) = deck(rand)
|
||||
deck(rand) = temp
|
||||
Next
|
||||
End Sub
|
||||
Sub DealCard(player, Optional suppress = False, Optional isDealer = False)
|
||||
Dim card = deck(0)
|
||||
player.hand.Add(card)
|
||||
deck.RemoveAt(0)
|
||||
GetTotal(player)
|
||||
Dim cardNumber As String = If(isDealer, (player.hand.count + 5).ToString(), player.hand.count)
|
||||
Dim pictureBox As PictureBox = CType(Me.Controls.Find("PlayerCard" + cardNumber, True).First(), PictureBox)
|
||||
pictureBox.Image = GetCardImage(card)
|
||||
SetTotalLabels()
|
||||
End Sub
|
||||
Sub GetTotal(player)
|
||||
Dim cards As List(Of String) = player.hand
|
||||
If cards.Count = 0 Then
|
||||
player.total = 0
|
||||
Return
|
||||
End If
|
||||
Dim t As Integer = 0
|
||||
Dim a As Integer = 0
|
||||
For Each x As String In cards
|
||||
Dim card As String = x
|
||||
Dim num As String = card.Split(" "c)(0)
|
||||
If num = "K" Or num = "Q" Or num = "J" Then
|
||||
num = 10
|
||||
End If
|
||||
If num = "A" Then
|
||||
num = 11
|
||||
a += 1
|
||||
End If
|
||||
num = Integer.Parse(num)
|
||||
t += num
|
||||
Next
|
||||
While (a > 0 And t > 21)
|
||||
a -= 1
|
||||
t = t - 10
|
||||
End While
|
||||
player.total = t
|
||||
End Sub
|
||||
Sub SetTotalLabels()
|
||||
Dim dealerLabelTotal As String = DealerTotal.Text.Split(": ")(0)
|
||||
Dim playerLabelTotal As String = PlayerTotal.Text.Split(": ")(0)
|
||||
DealerTotal.Text = dealerLabelTotal + ": " + dealer.total.ToString()
|
||||
PlayerTotal.Text = playerLabelTotal + ": " + player.total.ToString()
|
||||
|
||||
End Sub
|
||||
Sub CheckPlayer(player)
|
||||
If player.total = 21 And player.hand.count = 2 Then
|
||||
player.winType = WinCondition.Blackjack
|
||||
player.ingame = False
|
||||
dealer.ingame = False
|
||||
DealerTurn()
|
||||
ElseIf player.total > 21 Then
|
||||
player.winType = WinCondition.Bust
|
||||
player.ingame = False
|
||||
DealerTurn()
|
||||
ElseIf player.total < 22 And player.hand.count = 5 Then
|
||||
player.winType = WinCondition.FiveCard
|
||||
player.ingame = False
|
||||
dealer.ingame = False
|
||||
DealerTurn()
|
||||
End If
|
||||
If player.total = 21 Then
|
||||
player.ingame = False
|
||||
DealerTurn()
|
||||
End If
|
||||
End Sub
|
||||
Sub DealerTurn()
|
||||
If dealer.ingame Then
|
||||
If dealer.total = 21 And dealer.hand.Count = 2 Then
|
||||
dealer.winType = WinCondition.Blackjack
|
||||
dealer.ingame = False
|
||||
ElseIf dealer.total > 21 Then
|
||||
dealer.winType = WinCondition.Bust
|
||||
player.ingame = False
|
||||
ElseIf dealer.total < dealer.limit Then
|
||||
DealCard(dealer, isDealer:=True)
|
||||
DealerTurn()
|
||||
Else
|
||||
dealer.winType = WinCondition.NormalWin
|
||||
End If
|
||||
End If
|
||||
CheckGame()
|
||||
End Sub
|
||||
Sub CheckGame()
|
||||
WinMessage.Text = GetResults()
|
||||
HitButton.Enabled = False
|
||||
StandButton.Enabled = False
|
||||
StartGame.Enabled = True
|
||||
|
||||
End Sub
|
||||
Function GetResults()
|
||||
If dealer.winType = WinCondition.Blackjack Then
|
||||
If player.winType = WinCondition.Blackjack Then
|
||||
PrintCurrentGame()
|
||||
Return "Player ties with Blackjack!"
|
||||
Else
|
||||
PrintCurrentGame()
|
||||
Return "Dealer wins with Blackjack!"
|
||||
End If
|
||||
End If
|
||||
If player.winType = WinCondition.Blackjack Then
|
||||
PrintCurrentGame()
|
||||
Return "Player wins with Blackjack!"
|
||||
End If
|
||||
If player.winType = WinCondition.FiveCard Then
|
||||
PrintCurrentGame()
|
||||
Return "Player wins with Five Card Charlie!"
|
||||
End If
|
||||
If player.winType = WinCondition.Bust Then
|
||||
PrintCurrentGame()
|
||||
Return "Player busts!"
|
||||
End If
|
||||
If dealer.winType = WinCondition.Bust Then
|
||||
PrintCurrentGame()
|
||||
Return "Dealer busts!"
|
||||
End If
|
||||
If player.total > dealer.total Then
|
||||
PrintCurrentGame()
|
||||
Return "Player wins with total of " + player.total.ToString() + "!"
|
||||
End If
|
||||
If player.total = dealer.total Then
|
||||
PrintCurrentGame()
|
||||
Return "Tie!"
|
||||
End If
|
||||
If player.total < dealer.total Then
|
||||
PrintCurrentGame()
|
||||
Return "Dealer wins with total of " + dealer.total.ToString() + "!"
|
||||
End If
|
||||
PrintCurrentGame()
|
||||
Return "error"
|
||||
End Function
|
||||
Function GetCardImage(card) As Image
|
||||
Dim num As String = card.split(" ")(0)
|
||||
Dim suit As String = card.split(" ")(2)
|
||||
Select Case num
|
||||
Case "K"
|
||||
num = "king"
|
||||
Case "Q"
|
||||
num = "queen"
|
||||
Case "J"
|
||||
num = "jack"
|
||||
Case "A"
|
||||
num = "ace"
|
||||
End Select
|
||||
|
||||
Dim img As String = suit + "_" + num
|
||||
Return My.Resources.ResourceManager.GetObject(img.ToLower())
|
||||
End Function
|
||||
Sub PrintCurrentGame()
|
||||
Console.WriteLine("Dealer Hand: " + String.Join(", ", dealer.hand) + " Total: " + dealer.total.ToString())
|
||||
Console.WriteLine("Player Hand: " + String.Join(", ", player.hand) + " Total: " + player.total.ToString())
|
||||
End Sub
|
||||
|
||||
|
||||
End Class
|
||||
|
||||
Public Class Player
|
||||
Private _winCondition As WinCondition
|
||||
Public Property hand As New List(Of String)
|
||||
Public Property total As Integer
|
||||
Public Property ingame As Boolean
|
||||
Public Property winType
|
||||
Get
|
||||
Return _winCondition
|
||||
End Get
|
||||
Set
|
||||
_winCondition = Value
|
||||
End Set
|
||||
End Property
|
||||
|
||||
Sub Start()
|
||||
hand.Clear()
|
||||
total = 0
|
||||
ingame = True
|
||||
winType = WinCondition.NormalWin
|
||||
|
||||
End Sub
|
||||
End Class
|
||||
Public Class Dealer
|
||||
Inherits Player
|
||||
|
||||
Public Property limit As Integer = 17
|
||||
End Class
|
||||
|
||||
Enum WinCondition
|
||||
Bust
|
||||
NormalWin
|
||||
FiveCard
|
||||
Blackjack
|
||||
End Enum
|
|
@ -0,0 +1,205 @@
|
|||
Public Class Game
|
||||
Public Event ResetUI()
|
||||
Public Event CardDealt(card, cardNumber, hide)
|
||||
Public Event SetTotalLabels(playerTotal, dealerTotal)
|
||||
Public Event ShowDealerCard(card)
|
||||
Public Event EndPlayerTurn()
|
||||
Public Event EndGame(winMessage)
|
||||
Public Event MessageLabel(message)
|
||||
|
||||
Private player As Player
|
||||
Private dealer As Dealer
|
||||
Private deck As List(Of (String, String))
|
||||
Private WithEvents dealerDelay As Timer
|
||||
|
||||
Public Sub Start()
|
||||
Init()
|
||||
player.Start()
|
||||
dealer.Start()
|
||||
DealCard(player)
|
||||
DealCard(dealer)
|
||||
DealCard(player)
|
||||
DealCard(dealer, hide:=True)
|
||||
CheckPlayer(player)
|
||||
CheckPlayer(dealer, True)
|
||||
End Sub
|
||||
|
||||
Sub Init()
|
||||
player = New Player()
|
||||
dealer = New Dealer()
|
||||
deck = CreateDeck()
|
||||
RaiseEvent ResetUI()
|
||||
End Sub
|
||||
|
||||
Sub DealCard(playerDealt As Object, Optional hide As Boolean = False)
|
||||
Dim card As (String, String) = deck(0)
|
||||
Dim playingCard = New Card(card, hide)
|
||||
playerDealt.hand.Add(playingCard)
|
||||
deck.RemoveAt(0)
|
||||
GetTotal(playerDealt, hide)
|
||||
If hide Then
|
||||
playerDealt.hidden = card
|
||||
End If
|
||||
Dim cardNumber As String =
|
||||
If(TypeOf playerDealt Is Dealer, (playerDealt.hand.Count + 5).ToString(), playerDealt.hand.Count)
|
||||
|
||||
RaiseEvent CardDealt(playingCard, cardNumber, hide)
|
||||
RaiseEvent SetTotalLabels(player.total, dealer.total)
|
||||
End Sub
|
||||
|
||||
Sub GetTotal(playerToCheck As Object, Optional hide As Boolean = False)
|
||||
Dim cards As List(Of Card) = playerToCheck.hand
|
||||
If cards.Count = 0 Then
|
||||
playerToCheck.total = 0
|
||||
Return
|
||||
End If
|
||||
Dim total = 0
|
||||
Dim aceTotal = 0
|
||||
For Each card In cards
|
||||
Dim num As String = card.GetNumber()
|
||||
If num = "K" Or num = "Q" Or num = "J" Then
|
||||
num = 10
|
||||
End If
|
||||
If num = "A" Then
|
||||
num = 11
|
||||
aceTotal += 1
|
||||
End If
|
||||
num = Integer.Parse(num)
|
||||
total += num
|
||||
Next
|
||||
While (aceTotal > 0 And total > 21)
|
||||
aceTotal -= 1
|
||||
total -= 10
|
||||
End While
|
||||
If hide Then
|
||||
playerToCheck.trueTotal = total
|
||||
Else
|
||||
playerToCheck.total = total
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Sub CheckPlayer(playerToCheck As Object, Optional peek As Boolean = False)
|
||||
Dim total As Integer = playerToCheck.total
|
||||
If peek Then
|
||||
total = playerToCheck.trueTotal
|
||||
End If
|
||||
If total = 21 And playerToCheck.hand.Count = 2 Then
|
||||
playerToCheck.winType = WinCondition.Blackjack
|
||||
playerToCheck.ingame = False
|
||||
If peek Then
|
||||
player.ingame = False
|
||||
Else
|
||||
dealer.ingame = False
|
||||
End If
|
||||
DealerTurn()
|
||||
ElseIf total > 21 Then
|
||||
playerToCheck.winType = WinCondition.Bust
|
||||
playerToCheck.ingame = False
|
||||
DealerTurn()
|
||||
ElseIf total < 22 And playerToCheck.hand.Count = 5 Then
|
||||
playerToCheck.winType = WinCondition.FiveCard
|
||||
playerToCheck.ingame = False
|
||||
dealer.ingame = False
|
||||
DealerTurn()
|
||||
End If
|
||||
If total = 21 Then
|
||||
playerToCheck.ingame = False
|
||||
DealerTurn()
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Sub DealerTurn()
|
||||
GetTotal(dealer)
|
||||
RaiseEvent MessageLabel("Dealer's turn...")
|
||||
RaiseEvent EndPlayerTurn()
|
||||
RaiseEvent SetTotalLabels(player.total, dealer.total)
|
||||
RaiseEvent ShowDealerCard(dealer.hidden)
|
||||
If player.winType = WinCondition.Bust Then
|
||||
CheckGame()
|
||||
Exit Sub
|
||||
End If
|
||||
If dealer.ingame Then
|
||||
If dealer.total = 21 And dealer.hand.Count = 2 Then
|
||||
dealer.winType = WinCondition.Blackjack
|
||||
dealer.ingame = False
|
||||
ElseIf dealer.total > 21 Then
|
||||
dealer.winType = WinCondition.Bust
|
||||
player.ingame = False
|
||||
ElseIf dealer.total < dealer.limit And dealer.hand.Count < 5 Then
|
||||
dealerDelay = New Timer With {
|
||||
.Interval = 1000
|
||||
}
|
||||
dealerDelay.Start()
|
||||
Exit Sub
|
||||
Else
|
||||
dealer.winType = WinCondition.NormalWin
|
||||
End If
|
||||
End If
|
||||
CheckGame()
|
||||
End Sub
|
||||
|
||||
Sub OnTickDealerDelay(sender As Object, e As EventArgs) Handles dealerDelay.Tick
|
||||
dealerDelay.Stop()
|
||||
dealerDelay.Dispose()
|
||||
DealCard(dealer)
|
||||
DealerTurn()
|
||||
End Sub
|
||||
|
||||
Sub Hit()
|
||||
If player.hand.Count < 5 And player.ingame Then
|
||||
DealCard(player)
|
||||
CheckPlayer(player)
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Sub Stand()
|
||||
If player.ingame Then
|
||||
player.ingame = False
|
||||
DealerTurn()
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Sub CheckGame()
|
||||
Dim winMessage As String = GetResults()
|
||||
RaiseEvent EndGame(winMessage)
|
||||
End Sub
|
||||
|
||||
Function GetResults()
|
||||
Select Case True
|
||||
Case dealer.winType = WinCondition.Blackjack
|
||||
If player.winType = WinCondition.Blackjack Then
|
||||
Return "Player ties with Blackjack!"
|
||||
Else
|
||||
Return "Dealer wins with Blackjack!"
|
||||
End If
|
||||
Case player.winType = WinCondition.Blackjack
|
||||
Return "Player wins with Blackjack!"
|
||||
Case player.winType = WinCondition.FiveCard
|
||||
Return "Player wins with Five Card Charlie!"
|
||||
Case player.winType = WinCondition.Bust
|
||||
Return "Player busts!"
|
||||
Case dealer.winType = WinCondition.Bust
|
||||
Return "Dealer busts!"
|
||||
Case player.total > dealer.total
|
||||
Return "Player wins with a total of " & player.total.ToString() & "!"
|
||||
Case player.total = dealer.total
|
||||
Return "Tie!"
|
||||
Case Else
|
||||
Return "Dealer wins with a total of " & dealer.total.ToString() & "!"
|
||||
End Select
|
||||
End Function
|
||||
|
||||
Shared Function CreateDeck() As List(Of (String,String))
|
||||
Dim nums As String() = {"A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"}
|
||||
Dim suits As String() = {"Hearts", "Diamonds", "Spades", "Clubs"}
|
||||
Dim response As List(Of (String, String)) = (From suit In suits From num In nums Select (suit, num)).ToList()
|
||||
Return Utilities.Shuffle(response)
|
||||
End Function
|
||||
End Class
|
||||
|
||||
Public Enum WinCondition
|
||||
Bust
|
||||
NormalWin
|
||||
FiveCard
|
||||
Blackjack
|
||||
End Enum
|
|
@ -1,5 +1,5 @@
|
|||
<Global.Microsoft.VisualBasic.CompilerServices.DesignerGenerated()>
|
||||
Partial Class Form1
|
||||
Partial Class GameWindow
|
||||
Inherits System.Windows.Forms.Form
|
||||
|
||||
'Form overrides dispose to clean up the component list.
|
||||
|
@ -38,6 +38,7 @@ Partial Class Form1
|
|||
PlayerTotal = New Label()
|
||||
DealerTotal = New Label()
|
||||
WinMessage = New Label()
|
||||
deckPictureBox = New PictureBox()
|
||||
CType(PlayerCard1, ComponentModel.ISupportInitialize).BeginInit()
|
||||
CType(PlayerCard2, ComponentModel.ISupportInitialize).BeginInit()
|
||||
CType(PlayerCard3, ComponentModel.ISupportInitialize).BeginInit()
|
||||
|
@ -48,11 +49,12 @@ Partial Class Form1
|
|||
CType(PlayerCard8, ComponentModel.ISupportInitialize).BeginInit()
|
||||
CType(PlayerCard9, ComponentModel.ISupportInitialize).BeginInit()
|
||||
CType(PlayerCard10, ComponentModel.ISupportInitialize).BeginInit()
|
||||
CType(deckPictureBox, ComponentModel.ISupportInitialize).BeginInit()
|
||||
SuspendLayout()
|
||||
'
|
||||
' HitButton
|
||||
'
|
||||
HitButton.Anchor = AnchorStyles.Top Or AnchorStyles.Right
|
||||
HitButton.Anchor = AnchorStyles.Bottom Or AnchorStyles.Left
|
||||
HitButton.Enabled = False
|
||||
HitButton.Font = New Font("Segoe UI", 36.0F, FontStyle.Regular, GraphicsUnit.Point)
|
||||
HitButton.Location = New Point(100, 490)
|
||||
|
@ -64,7 +66,7 @@ Partial Class Form1
|
|||
'
|
||||
' StandButton
|
||||
'
|
||||
StandButton.Anchor = AnchorStyles.Top Or AnchorStyles.Right
|
||||
StandButton.Anchor = AnchorStyles.Bottom Or AnchorStyles.Right
|
||||
StandButton.Enabled = False
|
||||
StandButton.Font = New Font("Segoe UI", 36.0F, FontStyle.Regular, GraphicsUnit.Point)
|
||||
StandButton.Location = New Point(780, 490)
|
||||
|
@ -76,11 +78,11 @@ Partial Class Form1
|
|||
'
|
||||
' PlayerCard1
|
||||
'
|
||||
PlayerCard1.Anchor = AnchorStyles.Top Or AnchorStyles.Right
|
||||
PlayerCard1.Anchor = AnchorStyles.Bottom Or AnchorStyles.Left
|
||||
PlayerCard1.ErrorImage = My.Resources.Resources.blue2
|
||||
PlayerCard1.Image = My.Resources.Resources.blue
|
||||
PlayerCard1.InitialImage = My.Resources.Resources.blue2
|
||||
PlayerCard1.Location = New Point(150, 284)
|
||||
PlayerCard1.Location = New Point(150, 303)
|
||||
PlayerCard1.Name = "PlayerCard1"
|
||||
PlayerCard1.Size = New Size(125, 175)
|
||||
PlayerCard1.TabIndex = 2
|
||||
|
@ -88,11 +90,11 @@ Partial Class Form1
|
|||
'
|
||||
' PlayerCard2
|
||||
'
|
||||
PlayerCard2.Anchor = AnchorStyles.Top Or AnchorStyles.Right
|
||||
PlayerCard2.Anchor = AnchorStyles.Bottom Or AnchorStyles.Left
|
||||
PlayerCard2.ErrorImage = My.Resources.Resources.blue2
|
||||
PlayerCard2.Image = My.Resources.Resources.blue
|
||||
PlayerCard2.InitialImage = My.Resources.Resources.blue2
|
||||
PlayerCard2.Location = New Point(375, 284)
|
||||
PlayerCard2.Location = New Point(364, 303)
|
||||
PlayerCard2.Name = "PlayerCard2"
|
||||
PlayerCard2.Size = New Size(125, 175)
|
||||
PlayerCard2.TabIndex = 3
|
||||
|
@ -100,10 +102,10 @@ Partial Class Form1
|
|||
'
|
||||
' PlayerCard3
|
||||
'
|
||||
PlayerCard3.Anchor = AnchorStyles.Top Or AnchorStyles.Right
|
||||
PlayerCard3.Anchor = AnchorStyles.Bottom
|
||||
PlayerCard3.ErrorImage = Nothing
|
||||
PlayerCard3.InitialImage = Nothing
|
||||
PlayerCard3.Location = New Point(578, 284)
|
||||
PlayerCard3.Location = New Point(578, 303)
|
||||
PlayerCard3.Name = "PlayerCard3"
|
||||
PlayerCard3.Size = New Size(125, 175)
|
||||
PlayerCard3.TabIndex = 4
|
||||
|
@ -111,10 +113,10 @@ Partial Class Form1
|
|||
'
|
||||
' PlayerCard4
|
||||
'
|
||||
PlayerCard4.Anchor = AnchorStyles.Top Or AnchorStyles.Right
|
||||
PlayerCard4.Anchor = AnchorStyles.Bottom Or AnchorStyles.Right
|
||||
PlayerCard4.ErrorImage = Nothing
|
||||
PlayerCard4.InitialImage = Nothing
|
||||
PlayerCard4.Location = New Point(780, 284)
|
||||
PlayerCard4.Location = New Point(792, 303)
|
||||
PlayerCard4.Name = "PlayerCard4"
|
||||
PlayerCard4.Size = New Size(125, 175)
|
||||
PlayerCard4.TabIndex = 5
|
||||
|
@ -122,10 +124,10 @@ Partial Class Form1
|
|||
'
|
||||
' PlayerCard5
|
||||
'
|
||||
PlayerCard5.Anchor = AnchorStyles.Top Or AnchorStyles.Right
|
||||
PlayerCard5.Anchor = AnchorStyles.Bottom Or AnchorStyles.Right
|
||||
PlayerCard5.ErrorImage = Nothing
|
||||
PlayerCard5.InitialImage = Nothing
|
||||
PlayerCard5.Location = New Point(1005, 284)
|
||||
PlayerCard5.Location = New Point(1005, 303)
|
||||
PlayerCard5.Name = "PlayerCard5"
|
||||
PlayerCard5.Size = New Size(125, 175)
|
||||
PlayerCard5.TabIndex = 6
|
||||
|
@ -151,7 +153,7 @@ Partial Class Form1
|
|||
PlayerCard7.ErrorImage = My.Resources.Resources.blue2
|
||||
PlayerCard7.Image = My.Resources.Resources.blue
|
||||
PlayerCard7.InitialImage = My.Resources.Resources.blue2
|
||||
PlayerCard7.Location = New Point(780, 12)
|
||||
PlayerCard7.Location = New Point(792, 12)
|
||||
PlayerCard7.Name = "PlayerCard7"
|
||||
PlayerCard7.Size = New Size(125, 175)
|
||||
PlayerCard7.TabIndex = 10
|
||||
|
@ -159,7 +161,7 @@ Partial Class Form1
|
|||
'
|
||||
' PlayerCard8
|
||||
'
|
||||
PlayerCard8.Anchor = AnchorStyles.Top Or AnchorStyles.Right
|
||||
PlayerCard8.Anchor = AnchorStyles.Top
|
||||
PlayerCard8.ErrorImage = Nothing
|
||||
PlayerCard8.InitialImage = Nothing
|
||||
PlayerCard8.Location = New Point(578, 12)
|
||||
|
@ -170,10 +172,9 @@ Partial Class Form1
|
|||
'
|
||||
' PlayerCard9
|
||||
'
|
||||
PlayerCard9.Anchor = AnchorStyles.Top Or AnchorStyles.Right
|
||||
PlayerCard9.ErrorImage = Nothing
|
||||
PlayerCard9.InitialImage = Nothing
|
||||
PlayerCard9.Location = New Point(375, 12)
|
||||
PlayerCard9.Location = New Point(364, 12)
|
||||
PlayerCard9.Name = "PlayerCard9"
|
||||
PlayerCard9.Size = New Size(125, 175)
|
||||
PlayerCard9.TabIndex = 8
|
||||
|
@ -181,7 +182,6 @@ Partial Class Form1
|
|||
'
|
||||
' PlayerCard10
|
||||
'
|
||||
PlayerCard10.Anchor = AnchorStyles.Top Or AnchorStyles.Right
|
||||
PlayerCard10.ErrorImage = Nothing
|
||||
PlayerCard10.InitialImage = Nothing
|
||||
PlayerCard10.Location = New Point(150, 12)
|
||||
|
@ -192,7 +192,7 @@ Partial Class Form1
|
|||
'
|
||||
' StartGame
|
||||
'
|
||||
StartGame.Anchor = AnchorStyles.Top Or AnchorStyles.Right
|
||||
StartGame.Anchor = AnchorStyles.Bottom
|
||||
StartGame.Font = New Font("Segoe UI", 26.25F, FontStyle.Regular, GraphicsUnit.Point)
|
||||
StartGame.Location = New Point(535, 490)
|
||||
StartGame.Name = "StartGame"
|
||||
|
@ -203,6 +203,7 @@ Partial Class Form1
|
|||
'
|
||||
' PlayerTotal
|
||||
'
|
||||
PlayerTotal.Anchor = AnchorStyles.Bottom
|
||||
PlayerTotal.AutoSize = True
|
||||
PlayerTotal.Font = New Font("Segoe UI", 15.75F, FontStyle.Regular, GraphicsUnit.Point)
|
||||
PlayerTotal.Location = New Point(535, 561)
|
||||
|
@ -213,6 +214,7 @@ Partial Class Form1
|
|||
'
|
||||
' DealerTotal
|
||||
'
|
||||
DealerTotal.Anchor = AnchorStyles.Bottom
|
||||
DealerTotal.AutoSize = True
|
||||
DealerTotal.Font = New Font("Segoe UI", 15.75F, FontStyle.Regular, GraphicsUnit.Point)
|
||||
DealerTotal.Location = New Point(535, 610)
|
||||
|
@ -225,15 +227,30 @@ Partial Class Form1
|
|||
'
|
||||
WinMessage.AutoSize = True
|
||||
WinMessage.Font = New Font("Segoe UI", 15.75F, FontStyle.Regular, GraphicsUnit.Point)
|
||||
WinMessage.Location = New Point(565, 221)
|
||||
WinMessage.Location = New Point(535, 216)
|
||||
WinMessage.Name = "WinMessage"
|
||||
WinMessage.Size = New Size(0, 30)
|
||||
WinMessage.TabIndex = 15
|
||||
'
|
||||
' Form1
|
||||
' deckPictureBox
|
||||
'
|
||||
deckPictureBox.Anchor = AnchorStyles.Top Or AnchorStyles.Right
|
||||
deckPictureBox.BackgroundImageLayout = ImageLayout.None
|
||||
deckPictureBox.ErrorImage = My.Resources.Resources.blue2
|
||||
deckPictureBox.Image = My.Resources.Resources.blue
|
||||
deckPictureBox.InitialImage = My.Resources.Resources.blue2
|
||||
deckPictureBox.Location = New Point(1136, 156)
|
||||
deckPictureBox.Name = "deckPictureBox"
|
||||
deckPictureBox.Size = New Size(125, 175)
|
||||
deckPictureBox.SizeMode = PictureBoxSizeMode.Zoom
|
||||
deckPictureBox.TabIndex = 16
|
||||
deckPictureBox.TabStop = False
|
||||
'
|
||||
' GameWindow
|
||||
'
|
||||
AutoScaleMode = AutoScaleMode.Inherit
|
||||
ClientSize = New Size(1264, 681)
|
||||
Controls.Add(deckPictureBox)
|
||||
Controls.Add(WinMessage)
|
||||
Controls.Add(DealerTotal)
|
||||
Controls.Add(PlayerTotal)
|
||||
|
@ -251,7 +268,7 @@ Partial Class Form1
|
|||
Controls.Add(StandButton)
|
||||
Controls.Add(HitButton)
|
||||
MinimumSize = New Size(1280, 720)
|
||||
Name = "Form1"
|
||||
Name = "GameWindow"
|
||||
StartPosition = FormStartPosition.CenterScreen
|
||||
Text = "Blackjack"
|
||||
CType(PlayerCard1, ComponentModel.ISupportInitialize).EndInit()
|
||||
|
@ -264,6 +281,7 @@ Partial Class Form1
|
|||
CType(PlayerCard8, ComponentModel.ISupportInitialize).EndInit()
|
||||
CType(PlayerCard9, ComponentModel.ISupportInitialize).EndInit()
|
||||
CType(PlayerCard10, ComponentModel.ISupportInitialize).EndInit()
|
||||
CType(deckPictureBox, ComponentModel.ISupportInitialize).EndInit()
|
||||
ResumeLayout(False)
|
||||
PerformLayout()
|
||||
End Sub
|
||||
|
@ -284,4 +302,5 @@ Partial Class Form1
|
|||
Friend WithEvents PlayerTotal As Label
|
||||
Friend WithEvents DealerTotal As Label
|
||||
Friend WithEvents WinMessage As Label
|
||||
Friend WithEvents deckPictureBox As PictureBox
|
||||
End Class
|
|
@ -0,0 +1,67 @@
|
|||
Public Class GameWindow
|
||||
Private WithEvents game As Game
|
||||
|
||||
Private Sub StartGame_Click(sender As Object, e As EventArgs) Handles StartGame.Click
|
||||
game = New Game()
|
||||
game.Start()
|
||||
End Sub
|
||||
|
||||
Private Sub HitButton_Click(sender As Object, e As EventArgs) Handles HitButton.Click
|
||||
game.Hit()
|
||||
End Sub
|
||||
|
||||
Private Sub StandButton_Click(sender As Object, e As EventArgs) Handles StandButton.Click
|
||||
game.Stand()
|
||||
End Sub
|
||||
|
||||
Private Sub OnResetUI() Handles game.ResetUI
|
||||
Dim pictureBoxes() As PictureBox =
|
||||
{PlayerCard1, PlayerCard2, PlayerCard3, PlayerCard4, PlayerCard5, PlayerCard6, PlayerCard7, PlayerCard8,
|
||||
PlayerCard9, PlayerCard10}
|
||||
For Each box In pictureBoxes
|
||||
box.Image = Nothing
|
||||
Next
|
||||
WinMessage.ResetText()
|
||||
HitButton.Enabled = True
|
||||
StandButton.Enabled = True
|
||||
StartGame.Enabled = False
|
||||
End Sub
|
||||
|
||||
Private Sub OnCardDealt(card As Card, cardNumber As String, hide As Boolean) _
|
||||
Handles game.CardDealt
|
||||
Dim pictureBox As PictureBox
|
||||
pictureBox = CType(Me.Controls.Find("PlayerCard" + cardNumber, True).First(), PictureBox)
|
||||
If hide Then
|
||||
pictureBox.Image = My.Resources.blue
|
||||
Else
|
||||
pictureBox.Image = Utilities.GetCardImage((card.GetSuit(), card.GetNumber()))
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Private Sub SetTotalLabels(playerTotalAmount, dealerTotalAmount) Handles game.SetTotalLabels
|
||||
Dim dealerLabelTotal As String = DealerTotal.Text.Split(": ")(0)
|
||||
Dim playerLabelTotal As String = PlayerTotal.Text.Split(": ")(0)
|
||||
DealerTotal.Text = dealerLabelTotal + ": " + dealerTotalAmount.ToString()
|
||||
PlayerTotal.Text = playerLabelTotal + ": " + playerTotalAmount.ToString()
|
||||
End Sub
|
||||
|
||||
Private Sub ShowDealerCard(card) Handles game.ShowDealerCard
|
||||
PlayerCard7.Image = Utilities.GetCardImage(card)
|
||||
End Sub
|
||||
|
||||
Private Sub EndPlayerTurn() Handles game.EndPlayerTurn
|
||||
HitButton.Enabled = False
|
||||
StandButton.Enabled = False
|
||||
End Sub
|
||||
|
||||
Private Sub MessageLabel(message) Handles game.MessageLabel
|
||||
WinMessage.Text = message
|
||||
End Sub
|
||||
|
||||
Private Sub EndGame(message) Handles game.EndGame
|
||||
WinMessage.Text = message
|
||||
HitButton.Enabled = False
|
||||
StandButton.Enabled = False
|
||||
StartGame.Enabled = True
|
||||
End Sub
|
||||
End Class
|
|
@ -31,7 +31,7 @@ Namespace My
|
|||
|
||||
<Global.System.Diagnostics.DebuggerStepThroughAttribute()>
|
||||
Protected Overrides Sub OnCreateMainForm()
|
||||
Me.MainForm = Form1
|
||||
Me.MainForm = GameWindow
|
||||
End Sub
|
||||
End Class
|
||||
End Namespace
|
||||
|
|
|
@ -0,0 +1,21 @@
|
|||
Public Class Player
|
||||
Public Property hand As New List(Of Card)
|
||||
Public Property total As Integer
|
||||
Public Property ingame As Boolean
|
||||
Public Property winType As WinCondition
|
||||
|
||||
Public Sub Start()
|
||||
hand.Clear()
|
||||
total = 0
|
||||
ingame = True
|
||||
winType = WinCondition.NormalWin
|
||||
End Sub
|
||||
End Class
|
||||
|
||||
Public Class Dealer
|
||||
Inherits Player
|
||||
|
||||
Public Property limit As Integer = 17
|
||||
Public Property hidden As (String, String)
|
||||
Public Property trueTotal As Integer
|
||||
End Class
|
Binary file not shown.
Before Width: | Height: | Size: 51 KiB |
|
@ -0,0 +1,38 @@
|
|||
Public Class Utilities
|
||||
Public Shared Function Shuffle(list)
|
||||
Dim max As Integer = list.Count - 1
|
||||
Dim random As New Random()
|
||||
For x = 0 To max
|
||||
Dim rand As Integer = random.Next(0, max)
|
||||
Dim temp = list(x)
|
||||
list(x) = list(rand)
|
||||
list(rand) = temp
|
||||
Next
|
||||
Return list
|
||||
End Function
|
||||
|
||||
Public Shared Function GetCardImage(card As (String, String), Optional hidden As Boolean = False) As Image
|
||||
If hidden Then
|
||||
Return My.Resources.blue
|
||||
End If
|
||||
Dim suit As String = card.Item1
|
||||
Dim num As String = card.Item2
|
||||
Select Case num
|
||||
Case "K"
|
||||
num = "king"
|
||||
Case "Q"
|
||||
num = "queen"
|
||||
Case "J"
|
||||
num = "jack"
|
||||
Case "A"
|
||||
num = "ace"
|
||||
End Select
|
||||
|
||||
Dim img As String = suit + "_" + num
|
||||
Try
|
||||
Return My.Resources.ResourceManager.GetObject(img.ToLower())
|
||||
Catch
|
||||
Return My.Resources.blue
|
||||
End Try
|
||||
End Function
|
||||
End Class
|
Loading…
Reference in New Issue